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* Fixed a bug with game capture where the game capture source would have no size when rehooking * Fixed a bug where if window capture couldn't find the target window, it would use up an unusual amount of CPU * Fixed a bug with game capture freezing up when there's more than one game capture active at a time * Updated the AMD AMF hardware encoder to the latest version * Fixed a bug where under a specific circumstance you could add two scenes to each other as sources and cause infinite recursion, and thus crashing * Fixed a few bugs where scaling filter settings would not be preserved for sources in the output view when using studio mode * Fixed a bug where color correction stopped working with the OpenGL renderer * Fixed a bug where profiles wouldn't export/import correctly * Added support for decoding alpha webm files with the media source * Actually fixed the startup hang that could happen due to the browser source * Fixed a browser source crash with 17.0.1 * Fixed a bug where main preview would not resize properly when window is resized
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* Fixed an issue capturing theHunter: COTW * Fixed an issue drawing certain chinese characters on the GDI+ text source game capture or window capture) if using kaspersky * Fixed an issue where Windows wouldn't show up in window lists (i.e.
#Obs studio windows 10 ui freeze code#
The new network code must be enabled to use * Added a "low latency mode" option to advanced settings which minimizes network impact caused to other programs on the computer (same as "Minimize network impact" in classic). * Added an option to advanced settings to enable new experimental network code * Cleaned up the general pane of the settings dialog a bit * Improved accessibility text on the main window * Fixed a potential crash with the browser source and updated to chromium 57 * Fixed issues resizing a source when the source is flipped horizontally/vertically * Fixed a performance issue with audio meters that could cause audio latency to increase unintentionally, or cause issues with some devices * Fixed a bug where mixing visible/invisible sources would sometimes cause the audio of the visible sources to stop outputting * Added a checkbox to custom FFmpeg output that allows using any codec with a container format (due to the fact that it can display fewer codecs than are typically compatible with certain containers, though note that it may fail if an incompatible codec is chosen) * Added configurable GOP size to FFmpeg output * Added a warning message if starting stream/recording fails * Added an "Apply LUT" video filter, which allows applying a lookup table to modify a source's colors * Added an option for ultrawide -> wide scaling distortion to the scaling filter * Added command line options: -startreplaybuffer, -minimize-to-tray * Added options to general settings: Always minimize to tray, save/restore projectors on startup/shutdown, and options to automatically start replay buffer * Added separate timers to the status bar for streaming and recording * Added a network connection stability indicator similar to classic, displays green for no congestion, yellow for increasing congestion, to red for beginning to drop frames Allows applying VST plugins (only up to version 2) to filter audio * Added a VST audio filter for Windows/OSX. * Added a "Color" source which displays a solid color
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The device used for monitoring can be changed in advanced settings You can set it to monitor without outputting, or monitor and output. Audio monitoring allows the ability to listen to the audio of a source, and can be enabled via the advanced audio properties. * Sync offset will now work with audio monitoring on Windows when video is also present on that source command line parameters specific to the browser plugin) * The program will no longer fail to start if you use command line parameters that aren't specific to OBS itself (i.e. * Finally fixed an issue with avermedia LGP and LGP-lite devices used directly with OBS where their audio would not play back correctly (the stream engine should no longer be needed to play back these devices) * Fixed a bug where the audio monitoring device would always be set to default audio playback device when the program started up * Fixed a few issues with VST plugin, such as VST save/load states and a crash when OBS is set to mono * Fixed a few potential crashes with the AMD AMF encoder on Windows * Fixed a number of bugs with the "Enable new network code" option in advanced settings on Windows, including high CPU usage, issues reconnecting, and issues with low latency mode not working as intended